My Devlog on this submission ^^^^(And may be subscribe too lol)


Unruly Bounce -

Unruly because sometimes the rules of physics are disobeyed by godot lol

So this is my submission for GDKO first round. 

Primary mechanic: Using the cannon to shoot and aim to collect all stars and reach the door

Secondary mechanic: A moveable door that has to be placed strategically at the beginning of the level so that the ball can reach the door after collecting all the stars.

Progression: Level based progression

Tips: You can use the grid lines to remember the cursor positions that worked well. They are not there just for aesthetics. 

(Also the door follows your cursor on first click, you dont need to drag it. Your second click freezes the door)

My pitch to judges:

Did the game align well with the task? I guess so. 

How well implemented was the core mechanic? I had fun playing. So i am guessing good. The ball leaves a trail when it moves, so you can study that to strategize. 

Did the secondary mechanic complement the core mechanic? Yup. you need to shoot in a way that you reach the door(and collect all the stars beforehand). And door assists you towards level progression.

Was there a good sense of progression? I have tried to keep the first four levels easy so that the player can get a good sense of how to use the mechanics. Feedback is welcomed.

Would you like to see this game idea developed further? There is a huge potential in this concept. Other than the portals, moveable platforms, switches , trampolines are some mechanics i wish to implement in future




Assets:

I have drawn most of them by hand. But some of them have been borrowed from 

https://adempercem.itch.io/cannon-balls
Sound assets are also borrowed from adem. Thanks a lot adem percem for sharing the assets. 

Updated 10 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authormocha4coding
GenrePuzzle
Made withGodot
Tagscannon, Casual, Physics

Development log